I’m building a 2D array that will represent a pattern to be applied to a surface. Which means I find myself writing graphics primitives to manipulate the array, which is a pain, even before getting to dithering and thickness and transparency.
It seems like there should be a way to do the rendering using standard GH primitives and then sample the result into an array of arbitrary size. But I’m having a hard time seeing it. In fact I’m having a hard time making a mockup even, except to build the X * Y matrix.
Any clever ideas for drawing circles, lines, arcs, etc into a 2D tree that represents X and Y coordinates?