Hello Nerds, I am trying to animate my render modeled in rhino and have spirals rotate upon their axis in the centerline direction of each spire using keyshot, however each spire is placed in a polar array with 36 spires over 360 degrees. However my rotation pivot cylinders don’t seem to work as an axial rotation point. What am I doing wrong? See the attached photos On the right are the perfectly aligned non animated radial spires… on the left when they are all set to lets say the z axis this staggered effect starts to take place instead of a uniform axial 360 degree rotation… any idea as to what could be going on here? I know some people here use that engine and so that is why I ask!