I transformed the object and hence most surfaces are bent. But I have to reconstruct everything with planar surfaces to get the final sofa sculpture production ready.
Is there a quick way to find out, any indicator or shortcut (rebuild surfaces would show degree 1 surfaces which is not true if a surface is bent as far as I know)
@pascal do you know a script like FlattenMesh where you invert select all co-planar surfaces and then with all non-co-planar surfaces selected to force all of them to calculate their points through one average plane and use that to cut the created co-planar plane which would result in each new target surface to be co-planar and nearly the shape as the original surface?
This way, I could easily work further on my final sofa sculpture and not mess the overall co-planarity up.
This is my workaround with the Gumball, even the Gumball is not auto-updating and the z-handle is not always visible in C-Plane alignment, object alignment the z-handle is not existent maybe @pascal this is a bug - otherwise with object alignment on this would be a perfect workflow. thank you