Quad remesh deviations

I find extremely useful the new workflow of quadremeshing and converting to subds.
I tried this in a topographic triangulated surface mesh and the output is extremely smooth.
The question is how I can compute the min, max, and mean deviations between the original surface and the created subd?
Thank you

Hi @ar00302
For now, I think you’ll need to convert your subd to nurbs and then use PointDeviation - it seems that subd’s aren’t accepted as input - hopefully that will be added at some point (at least converting to nurbs in the background while running the command).
HTH, Jakob

thanks a lot

Hi All- supporting SubD in PointDeviation is on the pile.