So what I was trying to do when I created the crash above (as you might have figured out from the components used) was make a quad mesh heightfield. I thought to approach this by creating a flat quad mesh plane with the desired grid, then extracting the vertices, modifying the Z coordinates of the vertices (that part is not in the definition posted), and reconstructing the mesh with the same facelist and the new z-modified vertex list…
Is there a better way to do this? I wanted to avoid triangulation that happens by using the Delaunay component… I could re-quad the mesh after, but that seems counterproductive and possibly not 100% successful as QuadrangulateMesh in Rhino doesn’t always do a great job…
Mitch you should have a look at the Quick Image Editor… File Menu > Export Quick Image or Ctrl+Shift+Q to save you having to make those screen captures.
You get 4 useful tools:
Cropping Frame - allows you to reduce to a smaller selection
Focus Frame - allows you to highlight a specific area of the definition (everything else darkens and blurs slightly
Viewport Frame - Include the contents of a Rhino Viewport
Version Code - includes the version number in the lower right hand corner for future reference
I think there’s still room for improvement but far better than having to go through another image editor.
Umm, the canvas image was made with that… The second one was just Rhino ViewCaptureToClipboard and paste into Discourse… #3 is interesting, I have 2 screens, GH on one, Rhino on the other, have to see how that works…