I tried to use ProjectPointsToMeshes - but i quickly found out that it gives me all possible intersections instead of the first hit only (and there’s no option to pick how many hits i want to listen to) so i tried ProjectPointsToMeshesEx but here again i found out there’s no difference if ill pass for eg. Z dir or -Z dir and point indices don’t help much here to find out which point was first hit - besides i found out that indices correspond for each point hit but in reverse so first hit is always last - so i got lost how to use this here …
Closest point and pull points aren’t an option cause i need parallel projection on to mesh guided by axis.
Tried RayShoot but of course it doesn’t support meshes and finally there’s mesh ray but it returns only info if ray hit something.
Wanted to ask if somebody have idea how to achieve this before i’ll start writing own method for that from groundup.
Again in short i’m interested in red points: