Stuck on a little problem.
Im trying to create a graphic where a sphere moves though a grid of smaller sphere and connects to points (proximity 3d or 2d) when they are close enough. This is not too tough… but the hard part is in trying to apply a logic to the 2d (or 3d) Proximity (which contains the Sphere population and grid sphere population) so that the proximity doesnt include the grid relative to itself.
Thats probally a little confusing, so I have added a clip of the animation and photo of GH script.
I guess the trick would be inserting something that says 'if point (a,b) are both in grid a, do not connect.