here’s the following:
i would like to print a mold for shoe lasts. i have a mesh of a last. my goal is to have a streamlined process where i can make alterations to the last, then print out the mold in two parts (so it fits onto my 3d printer) for casting the last in resin. the mold will be destroyed by taking out the last.
the idea is to split the mesh in two, then use the mesh offset command to create the mold. however, if i split it in two, i (obviously) get a lot of naked edges (428, in fact. this is too much to close by hand, especially if i want to streamline the process).
1.is there a way of splitting meshes without creating naked edges?
if not, how are these edges best patched?
could it be that i’m doing the whole thing wrong by using a mesh in the first place? should i just turn the whole mesh into nurbs?
these are very newbie questions, i just started out with rhino. any help would be appreciated