Hello, I’m trying to cut this object using 2 boxes and everytime I do, it’s leaving open faces, I believe this is because before hand, It is an open brep and I’ve been trying for ages to close the brep so when I subtract the shapes, it doesn’t leave open faces, if anyone knows how to fix this, It’d be greatly appreciated
The file I uploaded is broken as I accidentally deleted some of the refs, but if anyone knows how to I can fix this, it would be amazing, I think that after I do the sweep1 to create the surface, I then need to make the brep into a solid, but I can’t find anywhere on the internet that tells me how to do such a thing
Tunnel of smoothness Edited V0.gh (28.4 KB)
First, you need to make your sections planar(red).
Second, Trim Solid will leave open Brep, instead use Solid Difference.