Presentation Renderings, "Paradis House" project

Some of the final (or more final) renderings for my current “Paradis House” scheme, which is a theoretical (or entirely fantastical) design project, the sort of thing I do for “fun” a few times a year (because architecture isn’t, really, at all, most of the time).

(In case you are wondering, I produced the graffiti on the walls of the eye-level perspective by rendering the building twice, once with and once without an applied textured material, and then selectively combining the two using layer masking in Photoshop.)


these are really cool… I’d love to see this model with some of the flair effects added to it…

thanks for sharing!