Some of the final (or more final) renderings for my current “Paradis House” scheme, which is a theoretical (or entirely fantastical) design project, the sort of thing I do for “fun” a few times a year (because architecture isn’t, really, at all, most of the time).
(In case you are wondering, I produced the graffiti on the walls of the eye-level perspective by rendering the building twice, once with and once without an applied textured material, and then selectively combining the two using layer masking in Photoshop.)