I’d like to ask if somebody knows if single rhino file support materials for many renderers or sth bad can happen. Basically, I would like to have a single rhino model file but pick material for desired engine currently in use, as keeping files with the same models with only assigned different materials don’t seem wise - just losing hdd space on this as the model is the same, textures are the same - only materials differ. Any ideas of scripting this?
I’ve searched for similar functionality elsewhere and i saw that Laubwerk has such thing and preps material on the fly for the desired engine - although it is for max i guess:
Besides here also another question comes to my mind as getting info about current renderer is fairly simple i have an issue with cycles since I’m not sure how to differentiate it from the basic rhino renderer - as Cycles isn’t pickable as current render engine - only available through viewport modes. Any thoughts?
I believe that the topic doesn’t fully describe yet the scope of all my question/questions