This wish has been modified towards a content aware UI that collapses unneeded information from long menus and emphasizes settings and options relevant to the current renderer without deleting or completely hiding the Rhino basics.
I would like to see a more clear UI distinction between render plugins in Rhino (Leave unto Caesar to the Caesar).
When I switch to the Rhino plugin I want to see only Rhino materials that are assigned to an object and if none the panel should be empty.
Right now it’s a small mess. A plugin developer adds their own materials into the mix and because all are visible into a long confusing list and they also have to worry about cross translations.
Maybe we can have a surface properties dialogue that tells us if a surface has materials assigned from multiple plugins.