I’m trying to model a power boat hull, I’ve had a few goes at it but unable to get a desired result.
The bow cone is causing the most problems, I see a lot of boat models online simply join the bow to a sharp point, I would ideally like to add a round to the bow / knuckle. ( please see screenshots below)
I’ve tried a number of ways, mostly “surface from network of curves” the surfaces end up being very dense, so I’m thinking there must be a better way. I’ve also tried to split up the hull so I do the bow cone by itself but end up with ugly joins.
If someone could give me some tips on a better way to approach this model it would be greatly appreciated
Power-boat-hull.3dm (1.1 MB)