Populate Geometry with attractor point making minimal distance = 0

Hey guys,

I have a Geometry populating on a SRF. It is supposed be scale by an attractor point. It works fine.

But now I want to have the geometries closest to the attractor point to be zero (instead of 0.1, 0.25 etc)

How do I manage this. I was trying the non uniform scaling, but it doesn´t work so far.

XY of the Geometry (the base box) should stay the same (1).

Just z has to be scaled.

Any ideas on that?

See my effort on the screenshot.

This is somehow, what I would like to achieve.

The fading from “zero” geometry (0) has to be as smooth as possible.

Thanks in advance for your attention!