Hello, I have created patterns on polysurface made of planar surfaces this way: I unrolled brep and added paneling to unrolled surface all at once, which gave me seamless transition from face to face (but not all of them). Is there a way to achieve full coverage?
i can manually adjust vertex when it’s not too different, but sometimes there are pieces of patterns missing and it becomes tricky
Can you please post the 3dm file? Also, what is the purpose?
Sometimes using texture-mapping is more efficient for polysurfaces.
polysurface panels.3dm (3.4 MB)
The goal is to apply tileable pattern to the entire polysurface with some tweaks like curve attractors so they don’t appear repeating. For this particular project I need to be able to shell or solid offset it to give pattern a thickness. Ideally without meshing, but if there are no other ways to work with polysurfaces, it’s ok
I don’t know of an easy way to get continuous pattern except if you divide into 3 regions with 3 grids that align. I did the main region for you to see the process, but you need to create the grids for the sides.
polysurface panels_RI.3dm (9.4 MB)
. It is a bit involved, but it gets you what you need.