I have created two components for poisson disk sampling. One for a standard 2D sampling and one for sampling in 3D space with spheres instead of discs.
The 3D version is still taking a lot of time which can be shortened by parallelization.
I am looking to release this once I have a geodesic version implemented.
Tell me what you think!
What if you implement fields or functions or some geometric influencers or others population agents to control the distribution to sample points?
I implemented a geodesic algorithm based on the ideas presented here:
I am not that satisfied with my implementations though so these components won’t make it to a release. As you can see the results are of variing quality:
I am putting my code out there if anyone is interested:
How do I download this poisson disk plugin for Mac?