I want to inflate mesh while keeping the naked vertexes on their initial curve plane.
I will use On Plane Kangaroo goal component, and for that i need the points order in different branches.
I am looking for a way to find the intersection event between points and planes in order to sort them.
I will appreciate a solution or every other idea for this problem.
thank you for your answer.
apparently I didn’t explain myself well.
I am trying to create a catenary structure while keeping the naked points planar and parallel to z plane.
as you can see in the “top” attached picture the final mesh obviously do not stay inside the initial triangular region.