I’ve been trying to see if there a way to planarize an NGON mesh (mainly a dual mesh). I understand they are technically constructed of multiple triangles. Triangles are already planar so using kangaroo to planarize it has no effect. Any ideas? Is it even mathematically possible?
Note: I am looking to planarize without splitting the mesh.
I find planarized hexagonal meshes (unless they’re essentially domes) tend to end up with unavoidably quite awkward looking and ugly shaped panels, just because of the inherent limitations caused by having 3 edges per vertex and planar faces. There are certain shapes such as hyperboloids where regular grids of bowtie shaped faces are possible, but for really freeform shapes with a mix of curvatures, making them into planar hexagons generally looks like a mess wherever the curvature changes.