Pass Image Sampler Data into GHGL components

Hi Steve @stevebaer . Just wondering if it is even possible to provide Image Sampler data into GL Shader: UV coordinate as texture and color values. I’m not really enough of a programmer to evaluate the menus in GL Shader, but I’m not seeing anything that helps me where else I might turn to for information

Try the billboard_01 sample that is located in the tests directory

image

1 Like