Osnap and Snapping issues


Is anyone else having issues with simple snapping and Osnap in Rhino 6? Working fine in Wireframe and Ghosted, and Xray but “wonky” in shaded mode

Rhino 6 SR2 2018-3-6 (Rhino 6, 6.2.18065.11031, Git hash:master @ cd4fa1dcdec31cb58baacef0855771173af7196f)

Windows 10.0 SR0.0 or greater (Physical RAM: 32Gb)

Quadro K5200/PCIe/SSE2 (OpenGL ver:4.6.0 NVIDIA 391.03)

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 2-27-2018
Driver Version:
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 8 GB

(Pascal Golay) #2

Hi Tommy - see if the setting on Options > Modeling Aids > ‘Snap to occluded objects’ makes a difference here.



Pascal - Ah! Problem solved, thanks again sir.

more coffee will be consumed before my next posting haha


(Pascal Golay) #4

No worries - there is plenty of new stuff, and a glitch or two as well … that’s why we have the forum.