tommyp
March 13, 2018, 4:20pm
1
Is anyone else having issues with simple snapping and Osnap in Rhino 6? Working fine in Wireframe and Ghosted, and Xray but “wonky” in shaded mode
Rhino 6 SR2 2018-3-6 (Rhino 6, 6.2.18065.11031, Git hash:master @ cd4fa1dcdec31cb58baacef0855771173af7196f)
Windows 10.0 SR0.0 or greater (Physical RAM: 32Gb)
Quadro K5200/PCIe/SSE2 (OpenGL ver:4.6.0 NVIDIA 391.03)
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 2-27-2018
Driver Version: 23.21.13.9103
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 8 GB
pascal
(Pascal Golay)
March 13, 2018, 4:23pm
2
Hi Tommy - see if the setting on Options > Modeling Aids > ‘Snap to occluded objects’ makes a difference here.
-Pascal
1 Like
tommyp
March 13, 2018, 4:32pm
3
Pascal - Ah! Problem solved, thanks again sir.
more coffee will be consumed before my next posting haha
-tommy
pascal
(Pascal Golay)
March 13, 2018, 5:33pm
4
No worries - there is plenty of new stuff, and a glitch or two as well … that’s why we have the forum.
-Pascal
John_Brock
(John Brock)
Split this topic
April 21, 2019, 3:38pm
5
A post was split to a new topic: Getting started with Mac Rhino
I solved by pressing “reset default” on settings window from right click on Osnap in the bar below.
I think my problem was the “check” on osnap only if object was selected.
Maybe it could be useful for any others
John_Brock
(John Brock)
November 8, 2019, 6:11pm
7
Users generally turn that option on when they find they are unintentionally move objects. It then requires 2 clicks to drag an objects; one to select, and second to drag.