How do you get ortho to function on the z axis in the perspective view?
I can’t seem to find the key that works.
Thanks.
How do you get ortho to function on the z axis in the perspective view?
I can’t seem to find the key that works.
Thanks.
Hello - see ‘elevator mode’ here:
-Pascal
Hello
Isn’t there a key like the shift key, which works on the x and y axis? For instance What if I wanted to draw a line vertically from any given point ? or wanted to revolve from any given point straight up the z axis. I’m not seeing this with elevator mode. Am I missing something?
Cheers
Hello - Elevator mode can certainly be used in both these examples, but both Line
and Revolve
have built in command line options to force a vertical, so it should not be necessary.
-Pascal
Thanks, you’re right. I’m thinking of a situation where gumball can’t do it either. Or can the gumball center be changed relative to the object?
How would elevator mode work on let’s say a truncated cone that’s tilted a bit on its bottom edge and from that point rotate it 3 D on the z axis?
Or from any other point on it?
Pascal and Mark
I’ve figured it out. Yes Mark it works in rotate3d.
Pascal
Thank you for the tip.
Cheers
Paul
Now I can’t seem to get a z axis in rotate 3d from the point I choose. I can start elevate but it keeps making for the start of the rotate axis.
I’m having a hard time seeing what you are trying to do. Could you post a file?
I’m trying to work more in the perspective view without having to change views. In this file Im trying to 3D Rotate the truncated cone and cannot create a z axis for the rotate starting at the bottom point.Rotate Cone.3dm (57.4 KB)
Hello - plain Rotate
always uses the CPlane ZAxis… I’m not sure what you get by using Rotate3d
here.
-Pascal
gumball can be configured to be relative to the object rather than world XYZ