Hey guys,
I’m trying to get the triangles to be flat/parallel to the nearest edge of the square. As of now all triangles are flat along the x-axis, but am having trouble on figuring out how to expand this concept to adjust to each edge of the square.
Perhaps a potential method is pointing the triangles towards the square’s center then rotating it to the closest perpendicular axis?
triangle orientation.3dm (64.5 KB)
triangle orientation.gh (33.4 KB)