Need kangaroo's CurvePointCollide to affect both point and curve

Depending on what you are doing with it, you might find you can use the ‘Collider’ goal with the line segments, like in this example:

This goal handles collisions between moving spheres and cylinders (or rather, capsules, since the ends are rounded). This does mean your curves need to have a thickness. If you need specific dimensions you can offset to counteract this thickness.

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