i have a more general question about “best practices” regarding topology for sub-D.
maybe @theoutside Kyle know more about this ?
My former subdivision practices everything was quads. And carefully placed star-points. (left)
Rhinos Sub-D seam to have nice Surfaces also if the star-points are at positions, where the principal curvatures are convex and concave (+/-). Any disadvantage for this ? ( middle )
d://cZCHG4NxmeQim3c5HLUwsgLZozC.3dm) (3.3 MB)
the _toNurbs result (second row in the back ) of the last approach is unexpected. does the _toNurbs command do some surface-Merging in the background ?
thanks for your opinions / thoughts / advices. kind regards -tom