Is it possible to get the multiple UV channel UV coordinates for a mesh which has it’s “Texture Mapping” → “Use multiple mapping channels” checkbox enabled please? I am using RhinoCommon Mesh.TextureCoordinates to get the coordinates.
For a mesh from the change queue you get the mapping collection Mesh.Mapping Property, then do the same procedure: for each mapping set texture coordinates, then retrieve.
disclaimer: I am not 100% certain it works like this. I haven’t implemented support for multiple UV mappings in Rhino Cycles yet. But this is what I’d start with when I get to it soon-ish.
Thanks @nathanletwory - I will try this out when I get some time for R&D. I guess the downside to this approach is that the meshes need to be processed for each texture mapping method, so it is potentially slower than just processing once.