Editing UV’s in Rhino is at least cumbersome but everyone who works with it knows that and somehow agree with its nature - a general overhaul of this would be more than welcome. Anyway i found today that opening uv editor doesn’t respect selection of channel which i’d like to edit:
Let’s say i have two channels of uv’s (both unwrapped differently)
I selected second channel before editing and hit uveditor button but i entered 1st channel uvs instead of selected chanel uvs
To overcome this i have to change uv channel index that first is always this which i want to edit -
besides if non of those have index 1 weird things are happening
Above relates to both v5/v6. I hope this won’t be moved to “Future”.
It also applies that Rhino never asks if i would like add another unwrap as second channel like for planar for eg. it just always assume that i want to unwrap 1st one. Here also imported objects have problem since it is not concerned as a custom object but a surface mapping(?) and in multiple channels Rhino shows nothing…
Tip for others:
before doing anything with such model at first glance hit uveditor button and just accept it it will show then imported mapping as a custom object mapping.