Hi,
Basically question is given in the header.
Looking for the same functionality to activate control points and move them but for mesh which is not existing in the Rhino document.
Thanks,
Dmitriy
Hi,
Basically question is given in the header.
Looking for the same functionality to activate control points and move them but for mesh which is not existing in the Rhino document.
Thanks,
Dmitriy
The control points of a mesh are its vertices, found in the Vertices list. In a conduit you can draw these as control points using the DrawPoint method with PointStyle.ControlPoint
http://developer.rhino3d.com/5/api/RhinoCommon/html/M_Rhino_Display_DisplayPipeline_DrawPoint.htm
Thanks, @menno,
This I have seen and used, but then moving with regular means (with mouse) is a bit more tricky.
Kind regards,
Dmitriy
Yes I agree. Any manipulation of geometry that is only drawn in a conduit requires handling of the mouse etc. It is functionality that is already part of Rhino, so why are you doing this through a conduit?