While mouse cursor is still, the 3d-mouse works as intended.
But while you move the cursor over the viewport the rotation is not displayed; the camera is moving but the update will occur only after mouse stop moving.
If the mouse is moving, viewport is not updated at all.
(I wanted to post a .gif of the problem but with the screen-recorder active the problem doesn’t occur… )
Anybody else have the same situation?
Any fix for this?
Oh, wow… I just found what’s the problem.
Pooling rate of my mouse.
I have a Logitech G502 (wired mouse).
With 1000/500/250Hz pooling rate the problem occur.
If i lower it to 125Hz the problem is no longer.
For now I’ll use one of the modes of the mouse for rhino, but still i think this is a matter related to rhino.
Probably the viewport “wait” for the mouse cursor or have no time to update itself before cursor give new coordinate input… (no problem if cursor is outside the 4 viewports…)