What is the best way to finish off this shape:
Sweep2
from one of the edges to a tip does not produce good shapes. I want tangency between all surfaces at the very least.
161020 Temp.3dm (165.4 KB)
What is the best way to finish off this shape:
Sweep2
from one of the edges to a tip does not produce good shapes. I want tangency between all surfaces at the very least.
161020 Temp.3dm (165.4 KB)
Hi Lawrence - this is a perfect place to use a loose loft - see the attached file.
161020 Temp_LooseLoft.3dm (246.8 KB)
The trick here is that loose Loft with the Loose option exactly follows a degree 3 (uniform) curve if the loft inputs are on the matching pairs of curve points.
-Pascal
Interesting, I did not realize this is how loose loft works. One problem though, there seems to be continuity issues between the original surfaces and the new one. Matchsrf
does not fix this problem for some reason.
Hi Lawrence - hmmm - vertical stripes and a finer analysis mesh looks ok here. CurvatureAnalysis is also pretty good…Horizontal stripes is off though as you say… MatchSrf
for Curvatutre, with Refine checked. Direction = Automatic.
Here’s two more topology options.
Lawrence,
I just split your curves at the bottom and then used network surface. Not sure how accurate you need this but it comes out looking just fine. An image and the file.
Danny
finalTemp.3dm (240.6 KB)
Good call. How do you keep matchsrf from breaking the continuity of other edges? Now when I mirror the surface, there an obvious mismatch.
Hi Lawrence, before spending too much time at the tip, I’d make sure the existing surfaces are also nicely matched, which they are not, quite - match them all the way around for Tangency, with Average set. Then do the matching at the top:Tangency in the ‘vertical’ direction, tip surface to base surface, no Average, then for Tangency between the new segments for Tangency with Average, all the way around. Any better?
161020 Temp_LooseLoft.3dm (225.2 KB)
-Pascal
you could RailRevolve
the whole shape in one go:
… you might not like the point at the tip’s tip… might be ok for this though.
Thanks pascal. It worked.
My assumption was that if the surface was drawn (sweep2 using long verticals as rail) from tangent sections that the surface would also be tangent- therefore I would not need to matchsrf. Is that not true? Shouldn’t that also guarantee G2 continuity since the curve sections are symmetrical/mirrored?
try edge curves. I’ve attached a file that uses that method along with a windows snip of the completed polysurface.161020 Temp.3dm (6.9 MB)
Hi, guys, I hope I can revive this topic once again. Could you help me with this one? I tried Network surface but I feel that this surface might need some work first. I always have problems with non-uniform(or what I’m trying to say not round or oval) shaped tips that need to be capped.
Handle.3dm (1.2 MB)
I hope patching can be avoided, and something smooth and nice could be achievable.
Hi Tim - I’d still use a loft here, just set up a little differently -
DupEdge
the edge thereAreaCentroid
of the edge curveScale2d
copies of the curve inward.Loft
to the point, using the Loose loft style.MatchSrf
for Curvature to clean up - make sure Preserve other end is set to Tangency. (Breaks history so get it close first)HANDLE_PG_11-4-16.3dm (1.3 MB)
-Pascal
@jim Hi jim, thank you for reply, I tried to replicate the result. You blended original surface first, then trimmed out the ugly generated top to cap it… here I’m a bit confused. Blue curves try to match the curvature as close as possible but not precisely, right?
@pascal, gotcha. Faith in loft restored XD. Here is a third try, I guess the “feel” comes with practice. I assume your example wasn’t the result of a magical first try )) Gonna keep trying, thanks for this awesome technique.
Hi Tim - make sure to adjust the mesh in Zebra - set Minimum initial grid quads to say, 5000. Or more in this case. Setting max edge length might be good in this case as well since one surface is so much larger than the other.
-Pascal
Ok, I will note that. I cranked the slider all the way to the right on simple controls, I think it was just a poor loft that time. I’ll keep trying. Thank you, @pascal.