@dale Do you think you can give the mesh splitting algorithms some love in the near future?
I work on some large architect projects now and the ability to quickly split a complex mesh would save much time. MeshSplit and MeshTrim often refuses to split the mesh, or splits it oddly or just deletes the entire thing.
It seems to not handle split or trim geometry that comes too close to vertices which is a big problem as vertices are the only thing we can snap to on a mesh. It also struggles if the meshes are too thin and long. Maybe it is just a tolerance/floating number thing that is easy to fix.
I can provide some examples when you have time to look into it. They are easy (but a bit time consuming) to make.