I am wondering why the maxEventCount parameter is needed for the following method:
public static MeshClash Search( Mesh meshA, Mesh meshB, double distance, int maxEventCount )
Isn’t the maximum possible amount of mesh-clashes between two meshes just always one? Two meshes either collide or they don’t or am I getting something wrong about the meaning of this parameter?
— Edit —
What is the difference between Intersection.MeshMeshFast() (or Intersection.MeshMeshAccurate()) and MeshClash.Search()? Both methods check for intersection between two meshes, right? Some further insights would help.