Mesh transformation from boundaries

Hey there,

I am trying to modify a mesh regarding his two boundaries. My goal is to transform this mesh so the extremes are coincident with the curves in blue, while modifying the rest of the mesh in a smooth way. (89.5 KB)

I have tried box morph, but since slices aren’t parallel I would need a twisted box to twisted box morph, a command that I have just found in this link but I think the code in it doesn’t work in my case.

I would like to know if any of you have an idea about how could I solve this problem. I attach the GH file so you have the mesh and curves.


Here’s the result with the Spatial Deform component with a falloff of 1/x^3
(It’s a standard Grasshopper component, though not one I see used very often, but it seems perfect here) (85.3 KB)


Hello Daniel,

This is just what I was looking for!


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