Is it possible to get Mesh Ngon boundary index, without retrieving the full list vertices?
For now I have there is only this method:
List<uint> v = M.Ngons[F].BoundaryVertexIndexList();
but is it possible to get mesh vertex by index
uint v = M.Ngons[F].BoundaryVertices;
Is it inefficient everytime to extract the full collection ,when user only need one vertex id?