I been working with some curves, and I wanted to create some renders out of them. For this I decided to use the ‘Curve Piping’ inside the Properties tab of the object. When I turned it on Rhino just froze for eternity.
I tried running the method from a C# component inside GH, and it took about 5 minutes to calculate with accuracy set to 1. I didn’t bother tweaking the variables as it would have taken ages.
I then decied to export my curve as .obj > import into blender > 3d fill. It took 1 second for Blender to pipe my curve. I exported back to .obj and opened in Rhino.
I don’t get this, can someone explain? Why is Rhino’s piping so much slower and useless? Blender is open source, copy the code. I guess that under the hood whatever Rhino is doing is killing a simple operation of mesh piping a curve.
It would be nice to have a fast working piping tool.
Mesh Pipe from Mesh Tools or Parameter Mesh Pipe from Pufferfish seems to do it pretty quick (they use the same algorithm from Mateusz). Note, I did first run fit curve on the curve to 0.001 tolerance and it removed about 2k unnecessary points.
Thank you for the tries Micheal, but it really does not come even close to a smooth workflow inside Rhino.
I realized that besides the impossible piping, working with this type of geometry inside Rhino is a bumpy road: laggy viewport, extremely long computing times inside GH with mesh components, long saving times, etc etc etc.
What the piping method can’t handle, Rhino will not be able to handle as a whole.
I guess that for this kind of stuff I am better of using a mesh modeler software. I am asking too much from Rhino here.
If you have multiples curves mentioned plugin are slow because they generate a mesh for each curve. I have done a script that output a single mesh but at the moment it only work for lines