I been working with some curves, and I wanted to create some renders out of them. For this I decided to use the ‘Curve Piping’ inside the Properties tab of the object. When I turned it on Rhino just froze for eternity.
I tried running the method from a C# component inside GH, and it took about 5 minutes to calculate with accuracy set to 1. I didn’t bother tweaking the variables as it would have taken ages.
I then decied to export my curve as .obj > import into blender > 3d fill. It took 1 second for Blender to pipe my curve. I exported back to .obj and opened in Rhino.
I don’t get this, can someone explain? Why is Rhino’s piping so much slower and useless? Blender is open source, copy the code. I guess that under the hood whatever Rhino is doing is killing a simple operation of mesh piping a curve.
It would be nice to have a fast working piping tool.