Mesh booleans

Mesh booleans have come a long way from their pre-V7 misery, but there are still issues.
First, these operations make bad meshes out of good meshes as they generate :
-Non manifold edges
-Self-intersecting facets
-Super skinny triangles
-Open meshes
etc…

Then there is this weird apartheid of the mesh intersect, split and boolean tools.
I can’t understand why meshes need their own tools when it is in fact very explicit that when a mesh is part of the selection set, the proper algorithm should be applied.
This segregation is one of the reasons there are TOO MANY tools/icons in the Rhino interface.

The “Section” and “contour” tools, which accept most any geometry as input are a good examples of how it should be.

Furthering this silliness , “mesh” booleans don’t have the same options as their Brep counterparts :

please send us any meshes that suck after a boolean operation. (and their pre boolean pieces) we need them so we can repro the problem and fix them. There has been, as you noticed, a massive push to make these work well and for the most part in my testing they have indeed improved significantly. Any cases where they fail, please send them to us.

please upload here- Rhino Accounts

attn: Mesh Boolean fail / to Guillio