In the file below, I have a mesh object - it has 80 faces
Geometry:
Valid mesh.
Closed double precision polygon mesh: 220 vertices, 80 faces
If I run MergeAllCoplanarFaces on it, I get no real visual change, however I see the following in What:
Geometry:
Valid mesh.
Closed double precision polygon mesh: 222 vertices, 80 faces with normals (71 n-gons)
Hmm… So I now have 71 Ngons, most of which are still… triangles. If I run DeleteMeshNgons, I am back to 80 faces, but now I have 222 vertices… Hmmm.
But that is not the main issue. The issue of course is that there are many coplanar faces that can indeed be merged. Run a MeshToNurb and then MergeAllCoplanarFaces and you get… 21 faces
Geometry:
Valid polysurface.
closed solid polysurface with 21 surfaces.
Shouldn’t MergeAllCoplanarFaces do the same on the mesh as with the NURBS in this case?
Tested in V7 and WIP.
MergeCoPlanarMeshFaces.3dm (2.0 MB)