I have been using the new Maxwell plugin with rhino to create more realistic renders. I am having a problem displaying the Maxwell materials on each piece of geometry while in different display modes within Rhino.
My colleague has had no problem on his computer and we cannot seem to work out the difference.
I have attached an image below showing the realistic display mode with maxwell textures.
I don’t have Maxwell running on Rhino 6 here but the combination of the picture and the description confuses me. For a realtime Maxwell viewport, you would use the “Maxwell Fire” display mode - edges on surfaces wouldn’t display like in your picture. A display mode called “Realistic” is added by the VisualARQ plug-in - in that display mode, edges are rendered like in your picture.
Could you provide some more details and also run the Rhino SystemInfo command and copy-paste the result here?
-wim
Yes I have VisualARQ installed. I am expecting Maxwell materials to show up in a number of display modes including realistic, rendered and raytraced but in each of these display modes the Maxwell materials are showing as grey.
To display maxwell materials texture in Rhino, you go to maxwell material editor then click on the texture. Eg If you want to display the bump map, go to material editor and click on the bump map image of the corresponding material and it will. Same process if you want to show the diffuse map