Maxwell Materials not displaying in Rhino

Hi All,

I have been using the new Maxwell plugin with rhino to create more realistic renders. I am having a problem displaying the Maxwell materials on each piece of geometry while in different display modes within Rhino.
My colleague has had no problem on his computer and we cannot seem to work out the difference.
I have attached an image below showing the realistic display mode with maxwell textures.

Thanks in advance!

Hi -

I don’t have Maxwell running on Rhino 6 here but the combination of the picture and the description confuses me. For a realtime Maxwell viewport, you would use the “Maxwell Fire” display mode - edges on surfaces wouldn’t display like in your picture. A display mode called “Realistic” is added by the VisualARQ plug-in - in that display mode, edges are rendered like in your picture.
Could you provide some more details and also run the Rhino SystemInfo command and copy-paste the result here?
-wim

Hi Wim,

Yeah sure - Rhino 6 SR31 2020-11-10 (Rhino 6, 6.31.20315.17001, Git hash:master @ ff08c426b1ef7d3a1c50a01e5e87220a68a9f815)
License type: Commercial, build 2020-11-10
License details: Stand-Alone

Windows 10.0 SR0.0 or greater (Physical RAM: 32Gb)
Machine name: SAMRTX2070

Non-hybrid graphics.
Primary display and OpenGL: NVIDIA GeForce RTX 2070 (NVidia) Memory: 8GB, Driver date: 9-24-2020 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 456.55

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 9-24-2020
Driver Version: 27.21.14.5655
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB

Rhino plugins
C:\Program Files\Rhino 6\Plug-ins\SolidTools.rhp “SolidTools”
C:\Program Files\Rhino 6\Plug-ins\Commands.rhp “Commands” 6.31.20315.17001
C:\Program Files\Rhino 6\Plug-ins\WebBrowser.rhp “WebBrowser”
C:\Program Files\Rhino 6\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 6\Plug-ins\RhinoScript.rhp “RhinoScript”
C:\Program Files\Rhino 6\Plug-ins\RPC.rhp “RPC”
C:\Program Files\Rhino 6\Plug-ins\AnimationTools.rhp “AnimationTools”
C:\Program Files\Rhino 6\Plug-ins\IdleProcessor.rhp “IdleProcessor”
C:\Program Files\Rhino 6\Plug-ins\Tibidabo\Tibidabo.rhp “Tibidabo”
C:\Program Files\Next Limit\Maxwell for Rhino\maxwell_rhino.rhp “Maxwell for Rhino” 5.1.6.3
C:\Program Files\Rhino 6\Plug-ins\RhinoRender.rhp “Rhino Render”
C:\Program Files\Rhino 6\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 6.31.20315.17001
C:\Program Files\Rhino 6\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 6\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 6\Plug-ins\Alerter.rhp “Alerter”
C:\Program Files\Rhino 6\Plug-ins\IronPython\RhinoDLR_Python.rhp “IronPython” 6.31.20315.17001
C:\Program Files\Rhino 6\Plug-ins\RhinoCycles.rhp “RhinoCycles” 6.31.20315.17001
C:\Program Files\Rhino 6\Plug-ins\Tibidabo\VisualARQ.rhp “VisualARQ”
C:\Program Files\Rhino 6\Plug-ins\Grasshopper\GrasshopperPlugin.rhp “Grasshopper” 6.31.20315.17001
C:\Program Files\Rhino 6\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 6.31.20315.17001
C:\Program Files\Rhino 6\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 6\Plug-ins\Displacement.rhp “Displacement”

Thanks for the SystemInfo.
That confirms that you also have VisualARQ installed.

I’m not sure about your question, though.
Are you expecting (Maxwell) materials to render in the VisualARQ Realistic display mode?
-wim

Yes I have VisualARQ installed. I am expecting Maxwell materials to show up in a number of display modes including realistic, rendered and raytraced but in each of these display modes the Maxwell materials are showing as grey.

Thanks for that clarification!
This sounds like something you should contact support at NextLimit about.
-wim

To display maxwell materials texture in Rhino, you go to maxwell material editor then click on the texture. Eg If you want to display the bump map, go to material editor and click on the bump map image of the corresponding material and it will. Same process if you want to show the diffuse map