Thank you! Looks like this particular image does not have a 1024x1024 pixels version. Last night I only checked the high resolution images from your link.
I knew this trick for a while but never really understand why it works this well. I mean adding material to the environment, not color. Now you mentioned it, and I see the width is only 256 pixels, I got more curious about the principle of this. I mean 256X256 material can do nothing in modern 3D workflow, but here seems work really well… why?
High resolution images allow a smoother gradient between the colours. For example, a 256x256 pixels big environment map will limit the gradient steps to no more than 256 colours, eventually leading to colour banding.
Hi, I’ve posted a question that straddles this thread, and the one Bobi mentions above - here’s the question, if anyone has time to answer here or on the other: