Hi,
I’ve been encountering an issue with Mass Addition component: it seems that past a given value the component “overloads” and refuses to compute further.
Agreed. Leave R7 as is. The work-around (divide by 1000000) is practical for other reasons; working large areas as square meters instead of square millimeters, for example
Yeah ok, in the end i was just asking if a SUM component was about to be fixed: request didn’t seem excessive, especially in terms of continuous improvement.
Plus my issue is that we’re mainly working with rhino.compute which makes debugging (especially in prod) a bit more tedious.
Anyway there’s indeed a workaround so that’ll do it for now.
I was about to say that GH2 support variable-size integers, vastly increasing the range of possible values. But then it turned out the range expressions in GH2 were limited to 32-bit integers. I’ve fixed that now.