Make a slider run with timer without saving frames for making layers

I’m not on my computer, but have a look at the attached file here, it should get you going:

Edit: That might not actually be very helpful, but good fun though. Try moving the instantiation of the a and b variables here (i.e. which will make them persistent):

# Instantiate or reset persistent counter variable
if "count" not in globals() or not Run:
    count = 0
    a = rg.Point3d(0,0,0)
    b = []
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