Hello!
Noob question. I want to make a realistic flag that looks like it’s flapping in the wind (not animated). As flag fabric doesn’t stretch, how does one ripple, bend, etc. a surface without changing it’s surface area?
Thanks!
Hello!
Noob question. I want to make a realistic flag that looks like it’s flapping in the wind (not animated). As flag fabric doesn’t stretch, how does one ripple, bend, etc. a surface without changing it’s surface area?
Thanks!
Hi Ernst - you can get close by keeping track of the length of the edge and scaling (or ExtendSrf
) accordingly -
FlagMaybe.3dm (46.3 KB)
Adjust the points on the wavy surface and adjust to keep the edge length (DimCurveLength, + History) close to 200.
-Pascal
Thanks Pascal but I’m trying to create something lot more dimensional and flowing. Something like this:
Yep, but you should be able to keep it close with the curve lengths and possibly a DimArea
as well - then move points around as needed. There is no guarnatee any of it will behave like fabric - it will not, but you can probably get pretty close with the larger, simpler distortions and then add the smaller details with a bump map at render time.
-Pascal
Hi Ernst -
You could also look into simulating it with Kangaroo in Grasshopper:
-wim
Here’s a slightly updated version of the file in the link above to output a surface to make it easier to apply a texture, and an example of the baked result