Had noticed the new options in ViewCaptureToFile already but wasn’t sure what to do with it.
tried it, works great so far. seems to be a good workaround - even better, since I get full GPU utilization.
“100%-EveryTime”
done nicely with the progressbar.
I can even switch resolution per rendering. Wanted to ask how I can control the render resolution via macro anyway.
my macro looks something like this now:
_-Layer On LayerA _Enter
_-NamedView _Restore "view-01" _Enter
_-SetDisplayMode _Mode=Raytraced
_-ViewCaptureToFile Width=1536 Height=1024 NumberOfPasses=2500
"C:\folder\file-01.png"
_-SetDisplayMode _Mode=Wireframe
_-NamedView _Restore "view-02" _Enter
_-SetDisplayMode _Mode=Raytraced
_-ViewCaptureToFile Width=1536 Height=1024 NumberOfPasses=2500
"C:\folder\file-02.png"
_-SetDisplayMode _Mode=Wireframe
…cycling through different views…
_-Layer Off LayerA _Enter
_-Layer On LayerB _Enter
…cycling through different views and layers…
think there is no need to “visibly” switch the viewport to raytraced. just the output would do fine for me.
@nathanletwory
is there any difference between CfR and Raytraced?
will I get a different result regarding the quality?
and also, maybe move this thread to the “rendering-wip” section.