The table is done with 235 (62 + 65 + 4*2) laser cutted 1 mm thick aluminium pieces. 65 pieces where painted in black. Non painted piece were engraved. The were cutted by “Le metalist” https://www.lemetalist.fr.
Junction pieces were doubled to augment the rigidity. All pieces are hold together by 1981 (1945 + 36) 3.2 mm aluminium aluminium rivets bought here https://www.le-rivet.fr.
The main script is there and it uses classic Grasshopper components and some C# components using my own DLL.
Yes iIt was difficult at the beginning but my wife helped me well. At the middle of the frabrication it was more easy. Not all rivets are necessary, so putting them all was done at the end.
it could surely more easy with thinner aluminium or Inox.
Remarkable! Well done, Laurent. Grasshopper is truly a great medium for this type of complex geometry. Have yet to find a need or use for Grasshopper in yacht design though I could see it coming in handy for some interior detail. How long did this project take to assemble? All the best, Rob
Thanks, bending is not so difficult. I pre bend by hand using the 3d model. Then I began to put rivets. The most difficult is joining closely enough the 2 pieces during riveting.
Very impressive work, Laurent! How much time did the assembly take? The result is absolutely beautiful. So nice to see a concept developed in Rhino materialise and become tangible. This shows craftmanship in design and assembly.
How extraordinary!
(Really, I have been looking for a similar solution, from long ago, … a long time … trying to achieve something like this, from Gh + the Ivy Plugin … but although one can see there certain algorithms ,. … I could not assemble everything as I wanted, nor could I find who cut me in the pieces).
Sorry, but I will be studying your solution, … sincerely I have looked for something similar.
Very nice.
— I have seen something similar. also in the works of Marc Fornes! .Wow.
Congratulations
Cheers
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Thanks,
It is not simple for sure but if there is a secret, it is a C# library (DLL) to make it works. So you’ll have to make classes, methods … to deal with clustering, mazes, flattening with holes, … I think it is quite mandatory because some optimization is needed, some pieces couldn’t be flattened so it needs iterations …
Here some of the class I use. I have done my own mesh Unroller, my own class to suppress inner point of a mesh in order to flatten it. It takes time, plugins could be useful but they are just a part of the answer.
Thanks your words.
Again some questions :
1)How much cost it, to build it,…materials…transport-post=total?
2) What is the price you are asking for? Selling the piece.
Send to europe…too !..
3)kg?. How many kilos he have?..
Of course, one time that you have discover these methods,
You can always go further … (difficult for me to even reach that definition in gh, I’m trying to learn how to do it).
**
I am always keeping studying, but always find i comlpex steps
To arrive at the end-process.
Thanks
Its really nice, but i think expensive of course.
Greetings
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