Loft from an x y organized cloud point

Hi, i translated a black and white image to a cloudpoint organized in x and y (from the mapped surface) where the z values translate the “rugosity” .
Then i wanted to make a loft from that pointcloud to make a surface.
I did it using decosntruct point, grouping the points per x values x (using create , equal and cull pattern) interpolate them , and then the loft worked just fine.
But it is an huge and repetitive definition (almost non parametric :D!!!)
Is there a way to simplify this definition or other way around?
Rugosity From 2D.gh (35.6 KB)

You mean a so called hightmap Mesh? Like this ?

Rugosity From 2D Edited v0.gh (22.5 KB)

Yes, that would work and looks amazing . Is that a component made in C#? I am just too far from it… could you share some insights?

Made it simple , i will try to analyse an image and to translate it to rugosity based in this definition
thanks

If so … you’ll need to walk the walk (learn C# : read books, forget Internet, turn computer off). If and when drop a word.

BTW: obviously there’s other “options” around: see for instance Boxes instead of a Mesh:

Thanks for the advice!