I want to have light objects in block definitions; for instance, I need dozens of light masts carrying 6 spots each, so the most logic solution would be to define a spot (with a parabolic reflector, and in focus a point light object), and a light mast block that contains 6 spot blocks, and spread the light mast blocks over the scene as needed. However, it seems that light objects are ignored in blocks so the scene comes up totally black. Am I missing something or is this a fundamental problem with Rhino?
Adding each light manually in the final scene is no option, there will be ten thousands in the end.
thanks for all your replies and suggestions.