Let's talk about Grasshopper 2.0

I don’t know what are the metadata passing in GH2 , and I haven’t found time to inform myself about it…
But, speculating about that anyway… wouldn’t it be possible to store there the render meshes?
That way we can, for example, extract the render meshes without calculating a new mesh if we need it.
(A component with preview off would usually not be meshed, but maybe we can also force to “prepare” the rendermesh and store it in the metadata?)

So also situations like this, could be made much better!

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