BTW: This - WIP V1C test [via K2] - is the only realistic result (but requires lot’s of dollars and several very fast step motors - meaning that is way better to do it in some gigantic screen than in real-life).
Hi Peter, thanks so much! This is great! 
Thanks so much Peter, this is great! 
Well … the thing is that all that are done purely via code (not a single native component is around) … meaning that the whole thingy has a questionable usage for you (it’s just a BIG black box) - unless you want to walk a very long walk (the C# walk, that is).
I would suggest the following pragmatic workflow:
Start from the Mesh that you have in V1B :
Then download (and learn) K2 - this would require 2-6 months. Try to set up the whole membrane relaxation thingy (I.e. the subdivided Mesh, the cables, the frames, the anchors, the cats and the dogs):
NOTE: In this case the anchors are implicitly assosiated with the Mesh vertices (a given “pull” vertex is the equivalent cable [spring] start and the anchor is the cable end - not sure if you can do that without code).
Then attempt to relax the Mesh via K2. You should define four different spring forces (a) for the naked Mesh edges (perimetric), (b) the clothed Mesh edges, (c) the horizontal cables and (d) the vertical cables that in fact do the main job (Forget the objects shown: they are Instance Definitions placed on the fly in real-time [this requires 100% code and is a bit beyond you]).
BTW: For these birds of pray (zombies in fact) go for Cure or Klaus Nomi.
Hi Peter! This is so great and wonderful! Thanks a lot, well, you know that i am a fond of Bauhaus, Joy Division…
I think that “Bela Lugosi’s Dead” from Bauhaus, would be very happy with this artwork too! 
Thanks a lot!




