I’ve been having fun with Kuka’s plugin for Grasshopper. I’ve generating a grid of frames for a bit to follow that are normal to the surface of the Brep. However, the points are structured in a way that doesn’t yield an efficient path for the bit to follow (it tracks across the Brep, then resets by starting over on the same side it started). I would like for the bit to take more of a snake-like path, so when it gets to the other end, it simply moves forward to pickup the next line of frames and begins to track back to the starting side.
2018.09.25_mcneel_forum_re.gh (36.9 KB)