Hello!
Some newbie questions:
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What is the opposite command to etSetVertexFixed? How can I ‘unfix’ vertices again?
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Same for etSetVertexCorner… what if I set vertices by accident? Is there a way to release them?
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EvoluteTools have a different polygon mesh data structure. Is there a way to convert ET meshes to Rhino meshes? (given the polygons have 4 vertices at max)
Thanks!