Is there anyway to trim the points around the surface and keep the same shape of the patch. If not is there anything close that can do the same without the overreaching boundary of the patch. Thanks in advance.
Hello - no - you can reduce the overhang by ShrinkTrimmedSrf
but you won’t be able to eliminate it on this surface with this trim - Nurbs surfaces insist on having complete rows and columns of control points filling out the UV grid.
-Pascal
Thank you! Kinda bummed but I get it.