Is there anyway to trim the points around the surface and keep the same shape of the patch. If not is there anything close that can do the same without the overreaching boundary of the patch. Thanks in advance.
Hello - no - you can reduce the overhang by
ShrinkTrimmedSrf but you won’t be able to eliminate it on this surface with this trim - Nurbs surfaces insist on having complete rows and columns of control points filling out the UV grid.
Thank you! Kinda bummed but I get it.